Thursday, 4 April 2013

Smoke R&D

Since the addition of effectors in FumeFX version 3 and upwards....i totally ignored them for a good while. 
Its a little bit of a fiddle to understand them and how you can link them to a simulation - but its well worth it.

Heres a simulation I did in about 3 hours....including rendering - using only fuel and smoke channels created by fire.  I used an effector to add turbulence and temperature diffusion at a certain velocity and temperature threshold.

Its just much easier to control than it used to be....

Smoke from Fire FFX from Matt Chandler on Vimeo.

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