Monday, 30 January 2012

BT Vision ident

We collaborated with ManvsMachine again to make an addition to their BT Vision ident package.
Under their direction myself and co-director Mike Merron setup studio lit panels of glass that shattered sequentially. I used rayfire and pflow and baked out the heavy particle data to disk with SuperMesher.

Rendered with Vray with DOF in camera due to the transparencies and reflections.

Thursday, 12 January 2012

Latest Commercial

Heres the commercial the studio completed just before Christmas for the O2 January sales.
Completed in two weeks from almost scratch, as almost all the footage and plates shot on location in Athens proved useless. The opening shot was composited together from about 5 different takes and elements.
The lanterns were modeled up from reference photographs of the designed lanterns and we kept the textures floating point so we had alot of control within the material editor to ramp and mix lighting and shaders.

Click here to watch

Tuesday, 10 January 2012


Pointcache is an old and essential, bullet proof method of getting what you expect out of a render.
Everything is 'baked' - plotted down and everyframe of movement and deformation is recorded. Its a great way of passing shots/elements along to the next artist without the fear of an accidently movement or delete of something essential in the scene or character rig.

This little script caught my eye recently. There are options out there already - SuperMesher from Boomerlabs and more recently Xmesh. Both of these feature advanced cache options (such as baking changing topology, but for a freebie script - this one is pretty damn good.

Thursday, 5 January 2012

New year - more new RayFire

Mir Vadim, the developer of one of my favorite FX tools RAYFIRE - has posted a demonstration of his latest and possibly greatest addition to the plugin called 'dead objects'.

The simple examples he examples speak for themselves.