Tuesday, 13 December 2011

Quantum Powers!

The developer and programmer Ole Lemming over at IoSim along with Ian Clemmer has been hard at work (or having fun as he told me) over the past year developing what is shaping up to be a 'do cool shit' daemon for Realflow. Quantum Force looks like a sort of uber modifier that combines all the best bits of all the Daemons...and some new ones.
Il be adding it to my toolset soon no doubt and its already giving me alot of creative ideas and opening up lots of new doors regarding the control of fluid behaviors.



Sunday, 11 December 2011

Japan Part Two

Editing this stuff suddenly turned into alot of fun. Maybe it was because the MP4 files handle much better than the old system I had 3 years ago.

Part 2 features some exploring, recieving an award at the National Arts Centre, Tokyo - finding a weird pet shop where animals are on display as if they were toys, toys of naked 5 year old Hentai girls and other weird and wonderful stuff from the other side of the world.

Click here - or watch below



Monday, 5 December 2011

JAPAN

Its taken me near three years to get around to it, but Part One is complete and online.

In Febuary 2009, Fabio Zaveti and myself traveled out to Tokyo to attend the Media Arts Festival and we filmed everything and anything every hour for the duration.

Part 2 is coming soon. I think there will be 4 parts in total.


Click HERE - or watch below.


Thursday, 1 December 2011

Mercury part 2

The Nike Lunar commercial 'Ungrounded Obsession' was recently released.
Here it is on youtube.
It was a brief vfx shot that turns up at the 40 second mark - but looks slick cut in with the rest of the stylish, near monochrome visuals.
I created 300fps fluid droplet sims individually, utilising the great Viscous Drop plugin from WETWORK, and arranged them around the Lunar.
Nike supplied the actual shoe used in the shoot to us and I used Photofly to extract an accurate build of the shoe - projecting the RED cam plate back onto the geometry.
This enabled the droplets to reflect accurately and sit more realistically within the scene.