Monday, 28 November 2011

Telstra

Heres a recent piece of work we did the 3D and FX for at Analog Pixel.
Director Roman Ruetten sat in house with us to get the shots he wanted and I kinda enjoyed developing the subtle paper shaders to work in the classic all white-void environment.

All 3D with a sprinkling of particles and i used my old paper crumple technique (tutorial here) on the wrapping and animated objects.


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