Heres a recent piece of work we did the 3D and FX for at Analog Pixel.
Director Roman Ruetten sat in house with us to get the shots he wanted and I kinda enjoyed developing the subtle paper shaders to work in the classic all white-void environment.
All 3D with a sprinkling of particles and i used my old paper crumple technique (tutorial here) on the wrapping and animated objects.
Monday, 14 November 2011
Just finished a nice, short VFX piece for a new Nike Lunar commercial.
Nike approached the studio and asked us to add some blobby heavy metal droplets/mercury impacting the shoe and surface at 300fps...in reverse.
I photoscanned the Lunar shoe and projected a frame from the RED shot source footage back onto the model so the droplets would reflect shoe surface.
Heres a still from the shot.