Saturday, 29 October 2011

XMESH

The guys at ThinkBox Software have all sorts of cool shit in development. Im still waiting for their ocean suite 'Bermuda' since being on beta for almost a year...but in the mean time...this new piece of kit looks pretty cool.

Xmesh is looking like a super charged pointcache solution for pretty much anything, doing anything..including embedded data channels. Caching and baking stuff is an essential process for stability, predictability and avoiding weird scene problems.
This one looks like the ultimate option so far.

http://www.thinkboxsoftware.com/news/2011/10/24/xmesh-introduction-video.html

Monday, 24 October 2011

Hair farm to Softimage

Lee P Smith has posted some interesting details about exporting hair setups from hairfarm over into Softimage. At first glance, this sounds a completly crazy idea - but its to be rendered with Arnold....so its not such a crazy idea after all.
Having used Softimage for over 6 years in VFX production, I feel qualified to say that its a pile of shit when it comes to rendering and 'getting stuff out'. Remember - the client doesnt care how cool your ICE tree is - if it looks like shit coming out the render/you have difficulty rendering all your data....thats what the client cares about!


Arnold is STILL in beta and covered with NDA and I lost interest in it about a year ago when i found out miltiple UV sets were not yet supported. I heard Platige is coding a port to 3Dsmax - and Maya support is coming along too.

Arnold and perhaps 3Delight are the only options when it comes to getting decent and reliable renderdata out of Softimage - though it will always depend on your personal tastes and skill set on what renderer you wish to use.
The only advantage to getting the Hair data into Arnold would be that Arnold can handle it...and render it with GI. OK - thats technically interesting, but hair has been renderer via scattering and domelights for years now at a completly photorealistic quality - so it seems to be just another step in a pipeline for now. The results are cool so far though. Good stuff Lee.


http://www.ir-ltd.net/hair-farm-hair-into-softimage

Wednesday, 19 October 2011

Nuke inside 3DSmax

This plugin/script is looking interesting. No idea on any release date - but il surely be using it to good use rather than flicking back and forth. Shame 3Dsmax is STILL not out on Linux though. So looks like this is only a Windows thing.

http://www.aespid.com/aespid/scripts/3ds-max/93.html

Friday, 7 October 2011

Visual effects magic and ILM

Theres a fear inside of me that the origins of visual effects and what they mean/how they work will one day be forgotten. CGI revolutionised visual effects and opened a whole new corridor of doors to open and discover, but near 30 year old techniques still hold up, fascinate and inspire you with the imagery that was created. 75 layers of film that gets layered up photochemically to create a composite puts into perspective just how easy we digital guys have it these days.
I vow to not complain as much about my failed render passes....

ILM & VFX part 1

ILM & VFX part 2

ILM & VFX part 3

ILM & VFX part 4

Saturday, 1 October 2011

Making of O2 commercial

I put together a brief making of/breakdown video of the O2 commercial completed at my studio Analog-Pixel after a few requests and interest since broadcast.