Tuesday, 14 June 2011

Film work

A few months back I was approached by Pixomondo UK to work with them on developing some visual effects for 'Dark Tide'. I worked a number of evenings on some large under water blood simulations with FumeFX. Developing fluid sims that were almost full frame 2K cinema scope format was kinda fun - with the longer shots taking a maximum of 40 - 60 minutes after optimising and a little scripting. Some fx elements are here

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