Balls. Paper balls actually. Since posting this up online Ive gotten hundreds of emails and positive feedback so I figured it was worth mentioning here aswell.
Something as simple sounding as a paperball is actually quite a complex and challenging 3D model to create realistically and convincingly. So I made a tutorial.
Tuesday, 14 June 2011
A few months back I was approached by Pixomondo UK to work with them on developing some visual effects for 'Dark Tide'. I worked a number of evenings on some large under water blood simulations with FumeFX. Developing fluid sims that were almost full frame 2K cinema scope format was kinda fun - with the longer shots taking a maximum of 40 - 60 minutes after optimising and a little scripting. Some fx elements are here