Saturday, 24 April 2010

R&D



Work is getting busy with our latest big project, and when i say big - i mean it in more ways than one. Its a big show, for a big client with big things in it and the amount of work is big and the R&D, prep and assets are big.

Im currently in the RD stage, developing shaders, models and techniques in preparation for what will surely be a fun but mountainous project.
Its will be all completly CGI, with no plate photography at all and will have to hold up to full HD resolution scrutiny. So thats a few pixels short of a film pipeline.


Im excited at this stage however and ive been busy building eyeballs, trees, breaking sufaces, gooey stuff and ground shaders so i can prep my render team when they start in July.




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