I tend to make alot of characters out of balls - so here is 'mud ball boy'. I think i will try and get him walking along trying to find his purpose....and then drying up in the sunlight. Poor little guy.....he looks sad. He is made of mud afterall.
MentalRay shader again - though im beginning to tweak it and want to get a wet slimy surface - like water is accumulating there. Will be fun to fracture him and run the parts through Pflow/Physx and some fine dusty particle work for when he spends too long in the sun.