If you are about London - make sure you come by Brick lane to the See No Evil event this coming June 2013 to meet and chat with us ANALOG chaps.
Not entirely sure what we will be talking about yet - but im sure it will be all about visual effects, handling insane clients, projects that didn't happen, projects that did happen, ongoing projects and things that have particles in it somewhere....
More importantly - its a good area for food and a beer....especially if the weather is warmer.
http://seenoevil.tv/2013/05/see-no-evil-june-event-4/
Saturday, 18 May 2013
Thursday, 11 April 2013
Plasticine ball boy!
A few years ago I made a nice plasticine shader/scene with 3dsmax and the Brazil renderer.
Red Ball Boy from Matt Chandler on Vimeo.
Brazil died a while ago now and although i sometimes still use my old home license for some stuff - I use Vray most of the time these days.
Ive had alot of requests for the scene or a vray version of it over the past few years too - most recently from a Swedish student who is doing some sort of thesis involving stopmotion and how the plasticine look can be recreated with CGI.
Ive rebuilt the scene and recreated the shader with vray. The image below has the raw render on the left and a slightly adjusted/colour corrected version on the right. Its not exactly the same - mainly as the vray sss shader behaves rather differently than the Brazil SSS options - but its pretty close.
You could also try using the older SSS vray shader rather than the SSS2 version for some different results.
You can download the scene file too that should work with 3dsmax2010 and upwards.
Let me know if you make something cool with it.
Red Ball Boy from Matt Chandler on Vimeo.
Brazil died a while ago now and although i sometimes still use my old home license for some stuff - I use Vray most of the time these days.
Ive had alot of requests for the scene or a vray version of it over the past few years too - most recently from a Swedish student who is doing some sort of thesis involving stopmotion and how the plasticine look can be recreated with CGI.
Ive rebuilt the scene and recreated the shader with vray. The image below has the raw render on the left and a slightly adjusted/colour corrected version on the right. Its not exactly the same - mainly as the vray sss shader behaves rather differently than the Brazil SSS options - but its pretty close.
You could also try using the older SSS vray shader rather than the SSS2 version for some different results.
You can download the scene file too that should work with 3dsmax2010 and upwards.
Let me know if you make something cool with it.
Sunday, 7 April 2013
Old Audi A6 Pitch
Remember that Audi A6 commercial with the hummingbird flying about?
We were involved with early development and pitch work whilst working with Asif Mian of 1st Ave machine a couple years ago.
We created a number of still images and a nice little motion test with a Audi inspired, metal hummingbird design. Here are some stills from the motion/look development test. Tim Woods handled rigging and animation, whilst Mike Merron and myself did modelling, lighting, shading and comp.
It was amazing how similar the final commercial was in comparison to our pitch work. I still think our hummingbird design was much cooler too.....
We were involved with early development and pitch work whilst working with Asif Mian of 1st Ave machine a couple years ago.
We created a number of still images and a nice little motion test with a Audi inspired, metal hummingbird design. Here are some stills from the motion/look development test. Tim Woods handled rigging and animation, whilst Mike Merron and myself did modelling, lighting, shading and comp.
It was amazing how similar the final commercial was in comparison to our pitch work. I still think our hummingbird design was much cooler too.....
Thursday, 4 April 2013
Smoke R&D
Since the addition of effectors in FumeFX version 3 and upwards....i totally ignored them for a good while.
Its a little bit of a fiddle to understand them and how you can link them to a simulation - but its well worth it.
Heres a simulation I did in about 3 hours....including rendering - using only fuel and smoke channels created by fire. I used an effector to add turbulence and temperature diffusion at a certain velocity and temperature threshold.
Its just much easier to control than it used to be....
Smoke from Fire FFX from Matt Chandler on Vimeo.
Its a little bit of a fiddle to understand them and how you can link them to a simulation - but its well worth it.
Heres a simulation I did in about 3 hours....including rendering - using only fuel and smoke channels created by fire. I used an effector to add turbulence and temperature diffusion at a certain velocity and temperature threshold.
Its just much easier to control than it used to be....
Smoke from Fire FFX from Matt Chandler on Vimeo.
Tuesday, 2 April 2013
WEIRDEST EMAIL EVER
I checked my website 'info' email inbox earlier today - its one of those ones that i don't check as often as the others.
I cant really explain what it is or what it's about - other than its either an April fools joke that I have yet to 'get' - or a genuine email from an idiot.....I hope its not the latter, as the emoticons freak me out.....
Ive blurred out the emails I'm afraid. Thought the middle name and country domain kinda give it away.
Oh - and all the Vimeo links are all to my own work.
Yup - this is a weird one. At least he is affordable.....
I cant really explain what it is or what it's about - other than its either an April fools joke that I have yet to 'get' - or a genuine email from an idiot.....I hope its not the latter, as the emoticons freak me out.....
Ive blurred out the emails I'm afraid. Thought the middle name and country domain kinda give it away.
Oh - and all the Vimeo links are all to my own work.
Yup - this is a weird one. At least he is affordable.....
Thursday, 28 February 2013
Fire, Water and...tin foil.
We recently completed some unusual idents for the SMASHHITS channel - with fire & smoke evolving into a viscous nail varnish material, water changing into foil balloons and fracturing ice evolving into jelly!
I handled the fire to varnish and water to foil idents whilst the rest of the team tackled the ice and jelly.
Turning fire into a viscous fluid was a very slow and data heavy process, whilst water evolving into foil whilst still interacting with itself, continually changing and existing in both material states was a huge technical headache that was eventually solved fully dynamically, with no 'cheats' or compositing tricks to blend the two together.
Rendering wasnt really a problem this time around - it was getting the crisp water to become more viscous, begin to solify and crease and form inflating foil balloon shapes whilst still interacting with the remaining fluid - something the client was extremely fond of achieving.
Smash Hits - Fire to Varnish from Matt Chandler on Vimeo.
Smash Hits - Water to Foil from Matt Chandler on Vimeo.
I handled the fire to varnish and water to foil idents whilst the rest of the team tackled the ice and jelly.
Turning fire into a viscous fluid was a very slow and data heavy process, whilst water evolving into foil whilst still interacting with itself, continually changing and existing in both material states was a huge technical headache that was eventually solved fully dynamically, with no 'cheats' or compositing tricks to blend the two together.
Rendering wasnt really a problem this time around - it was getting the crisp water to become more viscous, begin to solify and crease and form inflating foil balloon shapes whilst still interacting with the remaining fluid - something the client was extremely fond of achieving.
Smash Hits - Fire to Varnish from Matt Chandler on Vimeo.
Smash Hits - Water to Foil from Matt Chandler on Vimeo.
Friday, 25 January 2013
Thanks 3DWorld
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